Riftbound Card Errata

66 official card text corrections from Riot Games.

Origins

Ava Achiever
Old: When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost. New: When I attack, you may pay [C] to play a card with [Hidden] from your hand, ignoring its cost. If it's a unit, play it here.
Baited Hook
Old: [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may play a unit from among them that has Might up to 1 more than the killed unit, ignoring its cost. Then recycle the rest. New: [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Blind Fury
Old: [Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and play it, ignoring its cost. Then recycle the rest. New: [Action] (Play on your turn or in showdowns.) Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Clockwork Keeper
Old: As you play me, you may pay [C] as an additional cost. If you do, draw 1. New: You may pay [C] as an additional cost to play me. When you play me, if you paid the additional cost, draw 1.
Convergent Mutation
Old: [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. Increase its Might until it equals the Might of another friendly unit. New: [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Dark Child - Starter
Old: At the end of your turn, ready 2 runes. New: At the end of your turn, ready up to 2 runes.
Dazzling Aurora
Old: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest. New: At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit and banish it. Play it, ignoring its cost, and recycle the rest.
Disintegrate
Old: [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, draw 1. New: Action (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If this kills it, do this: draw 1.
Dragon's Rage
Old: Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other. New: Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Dune Drake
Old: When I attack, give me +2 [M] if there is a ready enemy unit here. New: When I attack, give me +2 [M] this turn if there is a ready enemy unit here.
Highlander
Old: [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.) New: [Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Karma, Channeler
Old: [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.) New: [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When you recycle one or more cards to your Main Deck, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Kinkou Monk
Old: When you play me, buff two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.) New: When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Nocturne, Horrifying
Old: [Ganking] (I can move from battlefield to battlefield.) When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A]. New: [Ganking] (I can move from battlefield to battlefield.) As you look at or reveal me from the top of your deck, you may banish me. If you do, you may play me for [A].
Pack of Wonders
Old: [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand. New: [E]: Return another friendly gear, unit, or facedown card to its owner's hand.
Portal Rescue
Old: [Action] (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost. New: [Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it to their base, ignoring its cost.
Promising Future
Old: Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.) New: Each player looks at the top 5 cards of their Main Deck, banishes one of them, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Ravenborn Tome
Old: [E]: The next spell you play deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.) New: [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Salvage
Old: [Action] (Play on your turn or in showdowns.) You may kill a gear. Draw 1. New: [Action] (Play on your turn or in showdowns.) You may kill up to one gear. Draw 1.
Sigil of the Storm
Old: When you conquer here, recycle one of your runes. New: When you conquer here, you must recycle one of your runes. (This doesn't choose anything.)
Sona, Harmonious
Old: While I'm at a battlefield, ready 4 friendly runes at the end of your turn. New: At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
Targon's Peak
Old: When you conquer here, ready 2 runes at the end of this turn. New: When you conquer here, ready up to 2 runes at the end of this turn.
Teemo, Strategist
Old: [Hidden] (Hide now for [A] to react with later for [0].) When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them. New: [Hidden] (Hide now for [A] to react with later for [0].) When I defend, choose an enemy unit here and reveal the top 5 cards of your Main Deck. Deal 1 to that unit for each card with [Hidden] revealed this way, then recycle the revealed cards.
The Boss
Old: When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.) When you conquer, ready me. New: If a buffed unit you control would die, you may pay [C], exhaust me, and spend its buff to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) When you conquer, ready me.
The Dreaming Tree
Old: The first time you choose a friendly unit with a spell here each turn, draw 1. New: When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
The Syren
Old: [1], [E]: Move a friendly unit at a battlefield to your base. New: [1], [E]: Move a friendly unit at a battlefield to its base.
Tideturner
Old: [Hidden] (Hide now for [A] to react with later for [0].) When you play me, you may choose a friendly unit. Move me to its location and it to my original location. New: [Hidden] (Hide now for [A] to react with later for [0].) When you play me, you may choose a unit you control at another location. Move me to its location and it to my original location.
Unforgiven
Old: [2], [E]: Move a friendly unit to or from your base. New: [2], [E]: Move a friendly unit to or from its base.
Unlicensed Armory
Old: Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.) New: Discard 1, [E]: Choose a friendly unit. The next time it would die this turn, you may pay [C] to heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Void Gate
Old: Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.) New: Spells and abilities deal 1 Bonus Damage to units here. (Each instance of damage the spell deals to a unit here is increased by 1.)
Zhonya's Hourglass
Old: [Hidden] (Hide now for [A] to react with later for [0].) The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.) New: [Hidden] (Hide now for [A] to react with later for [0].) If a friendly unit would die, kill this instead. Heal that unit, exhaust it, and recall it. (Send it to base. This isn't a move.)
Falling Star
Old: Do this twice: Deal 3 to a unit. (You can choose different units.) New: Deal 3 to a unit. Deal 3 to a unit.
Icathian Rain
Old: Do this 6 times: Deal 2 to a unit. (You can choose different units.) New: Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit. Deal 2 to a unit.
Reinforce
Old: Look at the top 5 cards of your Main Deck. You may play a unit from among them. Its Energy cost is reduced by [5]. Then recycle the remaining cards. New: Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.

Spiritforged

Arise!
Old: Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them. New: Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.
Blood Rush
Old: [Action] (Play on your turn or in showdowns.) [Repeat] [1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 [M] while it's an attacker.) New: [Action] (Play on your turn or in showdowns.) [Repeat] [1] (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2] this turn. (+2 [M] while it's an attacker.)
Deathgrip
Old: [Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1. New: [Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit. If you do, give +[M] equal to its Might to another friendly unit this turn. Draw 1.
Edge of Night
Old: [Hidden] (Hide now for [A] to react with later for [0].) When you play this from face down, attach it to a unit you control here. [Equip] [C] ([C]: Attach this to a unit you control.) New: [Hidden] (Hide now for [A] to react with later for [0].) When you play this from face down, attach it to a unit you control (here). [Equip] [C] ([C]: Attach this to a unit you control.)
Janna, Savior
Old: [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base. New: [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move up to one enemy unit from here to its base.
Jax, Unmatched
Old: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.) New: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) Your Equipment everywhere have [Quick-Draw]. (Each gains [Reaction]. When you play it, attach it to a unit you control.)
Kato the Arm
Old: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +[M] equal to my Might this turn. New: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) When I move to a battlefield, give another friendly unit my keywords and +[M] equal to my Might this turn.
Rek'Sai, Swarm Queen
Old: When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here. New: When I attack, you may reveal the top 2 cards of your Main Deck. You may banish one, then play it. If it is a unit, you may play it here. Recycle the rest.
Rell, Magnetic
Old: [Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me. New: [Tank] (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost. If you do, then do this: Attach it to me.
Tianna Crownguard
Old: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points. New: [Deflect] (Opponents must pay [A] to choose me with a spell or ability.) While I'm at a battlefield, opponents can't gain points.
Void Burrower
Old: When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. New: When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may banish one, then play it. Recycle the rest.
Void Rush
Old: Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way. New: Reveal the top 2 cards of your Main Deck. You may banish one, then play it, reducing its cost by [2]. Draw any you didn't banish.
Yone, Blademaster
Old: [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base. New: [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.) When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.
Guards!
Old: Play a 2 [M] Sand Soldier unit token. You may pay [C] to ready it. New: Play a 2 [M] Sand Soldier unit token. Then do this: You may pay [C] to ready it.
Relentless Pursuit
Old: Move a friendly unit. You may attach an Equipment with the same controller to it. New: Move a friendly unit. You may attach up to one Equipment with the same controller to it.
Draven, Vanquisher
Old: When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay [F]. If you do, give me +2 [M] this turn. New: When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay [F] to give me +2 [M] this turn.
Emperor's Dais
Old: When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [M] Sand Soldier unit token here. New: When you conquer here, you may pay [1] and return a unit you control here to its owner's hand to play a 2 [M] Sand Soldier unit token here.
Fizz, Trickster
Old: When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.) New: When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Then recycle it. (You must still pay its Power cost.)

Unleashed

Death from Below
Old: Kill a unit at a battlefield. Then, if it had 3 [M] or less, you may play this from trash for [A]. New: Kill a unit at a battlefield. Then, if it had 3 [M] or less, do this: You may play this from trash for [A].
Bone Skewer
Old: When they do, [Stun] it. New: If they do, then do this: [Stun] it.
Deceiver
Old: Play a ready Reflection unit token there. It becomes a copy of another unit there. New: Play a ready Reflection unit token there. Then do this: It becomes a copy of another unit there.
Mirror Image
Old: Play a ready Reflection unit token to your base. It becomes a copy of that unit. New: Play a ready Reflection unit token to your base. Then do this: It becomes a copy of that unit.
Rengar, Trophy Hunter
Old: I can be played to a battlefield where there are enemy units (even if you don't have units there). New: I can [Ambush] to a battlefield where there are enemy units, even if you don't have units there.
Diana, Lunari
Old: When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. New: When a showdown begins here, you may pay [1] to [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.
Stalking Wolf
Old: [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there). New: [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may [Ambush] me to its battlefield, even if you don't have other units there.

Vendetta

Astral Heron
Old: When you play your first card each turn, if I'm at a battlefield, your next card costs [2][C][C] less. New: When you play your first card each turn, if I'm at a battlefield, the next card you play this turn costs [2][C][C] less.
Gangplank, Naval
Old: [Empowered][>] If a spell or ability that chooses me would stun me, give me -[M], or return me to hand, give me +3 [M] instead. New: [Empowered][>] If a spell or ability that chooses me would stun me, give me -[M], or return me to hand, give me +3 [M] this turn instead.
Resonating Strike
Old: [Hidden] (Hide now for [C] to react with later for [0].) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [M] this turn. New: [Hidden] (Hide now for [C] to react with later for [0].) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [M] this turn.

Radiance

Elnuk Herd
Old: [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give another friendly unit +3 [M] this turn, then recycle me if I was played from face down. New: [Hidden] (Hide now for [A] to react with later for [0].) When you play me, give a friendly unit +3 [M] this turn, then recycle me if I was played from face down.
Last Caress
Old: [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.) New: [Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn, even from face down, can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 [M] buff if it doesn't have one.)
Forbidden Technique
Old: Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Banish this. New: Ready a unit. When you play a card with Energy cost [7] or more, you may play this from your trash for [1][C][C]. Then banish this.
Neeko, Blending In
Old: (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board. New: (Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose up to 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those Legends and add it to your Legend Zone while I'm on the board.