Arise!

Arise! is an epic-rarity spell card from Riftbound's Spiritforged expansion. It costs 6 Energy to cast as a one-shot effect. It bridges the Calm and Order domains. It carries the Azir, Errata tag. It sees significant competitive play, appearing in roughly 68% of tracked tournament decks.

6 Energy | Spell | Calm, Order | epic | Spiritforged

Rules Text

Play a 2 Might Sand Soldier unit token for each Equipment you control. Then do this: Ready up to two of them.

Domain: Calm Order

Meta Statistics

Inclusion Rate: 68.5% | Win Rate: 54.4%

Related FAQ (1)

Should the reflexive trigger system introduced in the Origins FAQ apply to any cards in Spiritforged?

Yes. Reflexive triggers, identified by "do this:" language, create new chain items to handle things that need to offer players a chance to react. This impacts 2 cards in Spiritforged: Arise! and Rell, Magnetic, both of which let you play something and then try to do something to that thing.

All Riftbound rules FAQ

Tournament Decks