Dragon's Rage
Dragon's Rage is an epic-rarity spell card from Riftbound's Origins expansion. It costs 4 Energy to cast as a one-shot effect. It bridges the Calm and Body domains. It carries the Lee Sin, Errata tag. It appears in roughly 1.5% of tracked tournament decks.
4 Energy | Spell | Calm, Body | epic | Origins
Rules Text
Move an enemy unit. Then do this: Choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Meta Statistics
Inclusion Rate: 1.5% | Win Rate: N/A
Related FAQ (1)
Dragon's Rage also seems a little confusing under these targeting rules. What do I have to choose as I play it?
Dragon's Rage works a little better now that move destinations are chosen at the same time as targets, but it's still kind of strange. Accordingly, it will receive errata with a new template for “reflexive triggers"—triggered abilities within another spell or ability that create a new ability that goes on the chain separately from the original spell or ability. To show you what that looks like, here's the updated text: That “do this" wording (or similar) tells you that what follows is a separate instruction from the original. As you start to play Dragon's Rage, you only need to choose an enemy unit and a battlefield to move it to. Then, assuming Dragon's Rage resolves, you'll put a separate triggered ability on the chain, choosing another enemy unit at its destination (if one is available). That triggered ability can then be responded to separately. If there's no enemy there, or if you didn't actually move the unit you chose for any reason (and therefore there's no “its destination" to reference), the trigger isn't put on the chain at all. This isn't a tool we expect to use often, but it lets us make sure that cards like Dragon's Rage offer chances for interaction and decision at points that feel appropriate.
Tournament Decks
- Lee Sin — Leighton Smith (4W-5L), CCS Riftbound $10,000 Tournament