Equip — Riftbound Rules
Equip is an activated ability on Equipment gear: pay the cost to attach it to a targeted unit.
Section 818 — 20 rules
- 818.1.
- Equip is an Activated Ability keyword.
- 818.1.a.
- Equip is present on Gear with the tag Equipment.
- 818.1.b.
- Equip has a cost to activate and Attaches the card with Equip to a chosen Unit when the cost is paid.
- 818.1.b.1.
- Equip’s choice is a Target.
- 818.1.b.2.
- The chosen Unit will become the Top-Most Card for the Attach action.
- 818.1.c.
- Equip is formatted as “Equip [Cost]”
- 818.1.c.1.
- If paying costs or making choices for this ability causes triggered abilities to trigger, they will be placed on the chain above this ability in a Pending state. See rule 376. Activated Abilities for more information.
- 818.1.c.2.
- Equip is functionally short for “[Cost]: Attach this gear to a unit you control.”
- 818.1.c.3.
- Equip costs may include both resource costs and non-resource costs.
- 818.1.c.4.
- Equip abilities may also include text that alters the Equip cost. Such text is taken into account when determining a card’s Equip cost when paying for the ability.
- 818.1.c.5.
- Equip abilities may include text that alters the timing or targeting of the Equip ability.
- 818.2.
- When the Attach action completes from this keyword, the Unit that was chosen is considered to have been Equipped by the Gear with this ability.
- 818.2.a.
- This is an event other Game Effects and Triggered Abilities can reference.
- 818.3.
- Equipped is the state of a Top-Most Card being Attached by one or more cards that are Equipment.
- 818.3.a.
- The state of being Equipped is synchronous with that of the Attached state of the Equipment.
- 818.3.b.
- A Top-Most Card is Equipped as long as one or more of its Attached cards are Equipment.
- 818.3.c.
- The state of being Equipped corresponds to a Top-Most card having a card with Equip that is Attached to it.
- 818.4.
- Multiple instances of Equip are equivalent to multiple Activated Abilities and can each be activated separately by paying the corresponding costs.
- 818.5.
- Equip, and whether or not a Gear has Equip, is a characteristic of the Gear and may be checked or referenced by other Game Effects.
- 818.5.a.
- Whether or not a Gear has Equip may be referenced even if the Rules Text of the Gear is Inactive. See rule 716. Attachment for more information.
Related FAQ (2)
What costs does Ezreal, Prodigy reduce? Does he reduce Repeat costs? Accelerate costs? Equip costs?
Ezreal reduces optional additional costs using both "additional cost" and "may." Repeat and Accelerate qualify, but not Equip costs - that's an activation cost for an ability, so it's neither optional nor additional.
What happens if I choose to copy an empowered unit when I equip an unempowered unit with Shady Spectacles?
The equipped unit remains unempowered. Copy effects copy printed (or already-copied) traits; empowered is a status — a temporary modification — and isn't copyable. Temporary modifications already on the equipped unit (Might changes, buffs, statuses, attacker/defender, etc.) also remain in place.