Jinx, Rebel

Jinx, Rebel is an epic-rarity unit card from Riftbound's Origins expansion. At 5 Energy and 5 Might, it slots into the curve as a combat threat. Aligned with the Chaos domain. It is a Champion card representing one of Riftbound's signature legends.

5 Energy | 5 Might | Unit | Chaos | epic | Origins

Rules Text

When you discard one or more cards, ready me and give me +1 Might this turn.

Domain: Chaos

Meta Statistics

Inclusion Rate: 0.7% | Win Rate: 37.3%

Related FAQ (2)

What about a different card with the same Champion tag? If Jinx, Rebel is my Chosen Champion, can I get back a Jinx, Demolitionist, because Jinx is my Chosen Champion?

No. You can only get back a card with the exact full card name of the one you chose at the start of the game.

What are Riftbound's deck construction rules? Minimum deck size, copy limits, signature cards, and battlefields?

Per rule 103, a Riftbound deck requires: one Champion Legend (placed in the Legend Zone); a Main Deck of at least 40 cards including one Chosen Champion Unit plus Units, Gear, and Spells, with up to 3 copies of any named card (rule 103.2.b). Your deck's Domain Identity is determined by your Champion Legend's domains — every card in the Main Deck must match that Domain Identity (rule 103.1.b). The Chosen Champion must share the champion tag named on your Legend (e.g., a Jinx Legend permits Jinx, Rebel or Jinx, Demolitionist as the Chosen Champion). Battlefields are tracked separately, with quantity determined by the Mode of Play.

All Riftbound rules FAQ

Tournament Decks