Bullet Time

Bullet Time is an epic-rarity spell card from Riftbound's Origins expansion. It costs 1 Energy to cast as a one-shot effect. It bridges the Body and Chaos domains. It carries the Miss Fortune tag. The card uses the Action keyword. It sees significant competitive play, appearing in roughly 48% of tracked tournament decks.

1 Energy | Spell | Body, Chaos | epic | Origins

Rules Text

[Action] (Play on your turn or in showdowns.) Pay any amount of Any Rune to deal that much damage to all enemy units at a battlefield.

Keywords

Domain: Body Chaos

Meta Statistics

Inclusion Rate: 48.2% | Win Rate: 50.2%

Related FAQ (1)

Does Deflect trigger when an opponent plays Bullet Time or another spell that damages all enemy units at a battlefield?

Deflect (rule 809) imposes a Mandatory Additional Cost only on opponents' spells and abilities that "choose" the permanent with Deflect. Spells like Bullet Time deal damage to all enemy units at a battlefield as a group, without individually choosing each unit, so they do not impose Deflect's additional cost. Deflect's Power surcharge only applies when an opponent's spell or ability specifically chooses the Deflecting permanent as one of its choices.

All Riftbound rules FAQ

Tournament Decks