Angler Wyrm

Angler Wyrm is an epic-rarity unit card from Riftbound's Radiance set. It costs 8 Energy and has 8 Might. It belongs to the Chaos domain. It has the Bilgewater and Dragon tags. It has the Deflect keyword.

8 Energy | 8 Might | Unit | Chaos | epic | Radiance | Art: Envar Studio

Rules Text

[Deflect] (Opponents must pay Any Rune to choose me with a spell or ability.) Exhaust: Choose an opponent. They must move a unit they control to my battlefield.

Keywords

Domain: Chaos

Meta Statistics

Inclusion rate 0.2%.

Price

Market price $1.07 on TCGPlayer, updated Nov 9, 2026. Since Oct 18, 2026 its market price has ranged from $1.03 to $38.00.

Related FAQ (3)

What happens when I play Transpositionist's activated ability choosing an empowered Gangplank, Naval with 6 Might? Can I play Angler Wyrm?

Yes. Gangplank being returned to hand is replaced with him getting +3 Might this turn. Transpositionist references the unit's information after trying to return it, and because Gangplank didn't change zones and was a legal target, it uses his current information: 9 Might. You can play a unit with 9 Might or less from hand, so Angler Wyrm can be played (rules 359.3.e.12.a and 359.3.e.13).

What if I play Angler Wyrm's activated ability while it's at a battlefield with my Gravity Field? Does my opponent have to pay the cost to move their unit there?

Yes. Unlike Charm, Angler Wyrm has your opponent move their own unit, so they must pay the cost to move it to that battlefield. If they can't or choose not to, the unit doesn't move (rules 412.2 and its subrules, 204.4, 204.4.b, and 204.4.c).

If my opponent plays Angler Wyrm's activated ability choosing me and I play Hunker Down on one of my units, can I pick that unit when Angler Wyrm has me move a unit, even if I control other units?

No. The chosen opponent must move a unit if they have one that can move. A unit that can't move can't be "moved" to satisfy the instruction, because no move is possible. If you control no units that can move, the instruction is negated. If you control any that can, you must move one of them.

All Riftbound rules FAQ

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