Scoring — Riftbound Rules

Points come from conquering a battlefield or holding one you already control — the two ways players score.

Section 467 — 19 rules

468.
Scoring is the act of a Player gaining a point through the process of seizing or maintaining control over Battlefields.
468.1.
Every instance of Scoring is also an instance of Gaining points
469.
A player Scores in one of two ways:
469.1.
Conquer: A player gains Control of a Battlefield they did not yet Score this turn.
469.1.a.
In Modes of Play with teammates, Battlefields under the Control of a teammate during the scoring step of the Beginning Phase of a player’s turn are also disqualified from being Scored through Conquer by any means by that player’s team.
469.1.b.
A player will gain control of a Battlefield after establishing Control.
469.2.
Hold: A player maintains Control of a Battlefield they did not yet Score this turn during their Beginning Phase.
470.
A player may only Score, from either method, once per Battlefield per turn.
471.
When a player Scores, two things occur:
471.1.
The player Gains up to one Point, depending on their current score.
471.1.a.
The Final Point has additional restrictions.
471.1.a.1.
Notably, points Gained from sources that are not Conquer are not beholden to these restrictions.
471.1.b.
When a player tries to Gain a Point through a Conquer, and their current Point Total is 1 point from the Victory Score of the Mode of Play or higher, the following occurs:
471.1.b.1.
If the player has Scored every Battlefield this turn, that player Gains the Final Point. If the player has not Scored every Battlefield this turn, that player draws a card instead.
471.2.
Trigger Score abilities at the Battlefield that Scored.
471.2.a.
Conquer abilities trigger at a Battlefield that was Conquered.
471.2.b.
Hold abilities trigger at a Battlefield that was Held.
471.2.c.
These will only trigger when the Battlefield is Scored; I.E. These cannot be triggered more than once per turn for a player.
472.
When a cleanup occurs and a player has accrued Points greater than or equal to the Victory Score for their Mode of Play, and if they have more points than any opponent, they Win the Game.

Related FAQ (2)

How do I score? How are conquer and hold different?

When you take control of a battlefield you didn't already control and which you haven't scored yet this turn, you score 1 point. This is called conquering. If you control a battlefield at the start of your turn, you score 1 point. This is called holding.

How does the last point work?

In order to win the game, you need to score the last point (the 8th point in most games, 11th in 2v2). If you try to score the last point by conquering, you will only get the last point if you have already scored all of the other battlefields this turn. Otherwise, you'll draw a card instead. So, in an 8 point 1v1 game with two battlefields: ● If you are at 6 points and conquer both battlefields, you'll go to 7 and then to 8 and win. ● If you are at 7 points and conquer both battlefields, you'll draw a card for the first one, and then go to 8 and win. ● If you are at 6 points, hold one battlefield to 7, and conquer the other to go to 8 and win. ● If you are at 7 points, you can hold one to go to 8 and win. In an 8 point 4 player Free-for-All game with three battlefields: ● If you are at 5 points and conquer all 3 battlefields, you'll go to 6 then 7 then 8 and win. ● If you are at 6 points and conquer all 3 battlefields, you'll go to 7 then draw 1, then 8 and win. ● If you are at 5 points, hold 1 battlefield to 6, then conquer the other two, you'll go to 7 and then 8 and win.