Runes — Riftbound Rules

Section 159 — 15 rules

160.
Rune is a Card Type.
160.1.
A Rune is not a Main Deck card.
160.1.a.
This means, despite remaining on the Board until Recycled or otherwise removed from the board, it is not a Permanent.
160.2.
Runes are kept in the Rune Deck.
160.2.a.
Exactly 12 Rune cards chosen during Deck Construction. See rule 103.3. Rune Deck for more information.
160.2.b.
When a Rune is Recycled it is returned to the Rune Deck, not the Main Deck. See rule 416. Recycle for more information.
161.
Runes produce the resources needed to pay costs.
162.
Runes produce Energy and Power.
162.1.
Energy is used to pay numeric Energy costs.
162.1.a.
Energy has no Domain.
162.1.b.
Energy has no type.
162.2.
Power is used to pay Domain-associated Power Costs.
162.2.a.
Power has a Domain.
162.2.a.1.
Power's Domain usually corresponds to the Domain of the Rune that produced it.
162.2.b.
Some Power is Universal and can be used to pay for costs of any Domain.

Related FAQ (3)

How do runes work? What are energy and power? Can I recycle an exhausted rune?

Yes, each rune has two abilities, and you can use both of them in the same turn: ● You can exhaust a rune to produce 1 energy. Energy is used to pay numerical costs, and doesn't have a domain/color associated with it, even though the runes used to generate it do. ● You can recycle a rune (even an exhausted one) to produce 1 power of that rune's domain/color. Power is used to pay color symbol costs. Rune abilities have the Reaction keyword, which means they can be used anytime.

Is there a limit to how many runes I can have?

Yes, all Riftbound decks are built with exactly 12 runes, so once you have channeled all of them, you can't get more runes on the board.

Does Karma trigger off of recycling runes?

No. When the text of Riftbound cards refers to “cards," it means Main Deck cards only. Karma's reminder text reflects this.