Legends — Riftbound Rules

Section 172 — 14 rules

173.
Legends are Game Objects.
173.1.
Legends are Owned by a player.
173.2.
Legends are not shuffled into Decks at the start of a game.
173.2.a.
Legends are not played during the course of regular play.
173.2.b.
Legends are established at the start of a game, and remain in place for the duration of regular play.
173.3.
Legends cannot be Killed during the course of regular play.
173.4.
Legends cannot be Moved.
173.5.
Legends can be targeted by spells or game effects.
173.6.
Legends can have Passive Abilities. See rule 363. Passive Abilities for more information.
173.7.
Legends can have Triggered Abilities. See rule 382. Triggered Abilities for more information.
173.8.
Legends can have Activated Abilities. See rule 376. Activated Abilities for more information.
174.
Legends are not Permanents.
175.
Legends may have one or more Domains.
175.1.
The Legend determines the Domain Identity of cards its owner can include. See rule 101. Deck Construction for more information.

Related FAQ (1)

How does Jax work as a Legend in Riftbound? Does he have a damage-scaling passive like in League of Legends?

Jax's Riftbound Legend card is Grandmaster at Arms. His abilities are Equipment-focused: pay 1 Energy and exhaust him to attach a detached Equipment you control to a unit you control, or just exhaust him to re-attach an already-attached Equipment to a different unit. He pairs naturally with Equipment-synergy champion units like Jax, Unrelenting (which gives him Weaponmaster) and Jax, Unmatched (which grants Quick-Draw to all your Equipment). Note: Jax does not have a damage-scaling passive in the Riftbound TCG. The 14/24/70/120/170 damage values associated with "Jax" come from his League of Legends passive (Relentless Assault) and are not part of Riftbound.