Legends — Riftbound Rules
Section 172 — 14 rules
- 173.
- Legends are Game Objects.
- 173.1.
- Legends are Owned by a player.
- 173.2.
- Legends are not shuffled into Decks at the start of a game.
- 173.2.a.
- Legends are not played during the course of regular play.
- 173.2.b.
- Legends are established at the start of a game, and remain in place for the duration of regular play.
- 173.3.
- Legends cannot be Killed during the course of regular play.
- 173.4.
- Legends cannot be Moved.
- 173.5.
- Legends can be targeted by spells or game effects.
- 173.6.
- Legends can have Passive Abilities. See rule 363. Passive Abilities for more information.
- 173.7.
- Legends can have Triggered Abilities. See rule 382. Triggered Abilities for more information.
- 173.8.
- Legends can have Activated Abilities. See rule 376. Activated Abilities for more information.
- 174.
- Legends are not Permanents.
- 175.
- Legends may have one or more Domains.
- 175.1.
- The Legend determines the Domain Identity of cards its owner can include. See rule 101. Deck Construction for more information.
Related FAQ (1)
How does Jax work as a Legend in Riftbound? Does he have a damage-scaling passive like in League of Legends?
Jax's Riftbound Legend card is Grandmaster at Arms. His abilities are Equipment-focused: pay 1 Energy and exhaust him to attach a detached Equipment you control to a unit you control, or just exhaust him to re-attach an already-attached Equipment to a different unit. He pairs naturally with Equipment-synergy champion units like Jax, Unrelenting (which gives him Weaponmaster) and Jax, Unmatched (which grants Quick-Draw to all your Equipment). Note: Jax does not have a damage-scaling passive in the Riftbound TCG. The 14/24/70/120/170 damage values associated with "Jax" come from his League of Legends passive (Relentless Assault) and are not part of Riftbound.