Temporal Breach
Temporal Breach is a rare-rarity spell card from Riftbound's Vendetta expansion. It costs 2 Energy to cast as a one-shot effect. Aligned with the Mind domain. The card uses the Hidden keyword. It appears in roughly 3.9% of tracked tournament decks.
2 Energy | Spell | Mind | rare | Vendetta
Rules Text
[Hidden] (Hide now for Any Rune to react with later for 0 Energy.) Banish a unit, then its owner plays it to the same location, ignoring its cost.
Keywords
Domain: Mind
Meta Statistics
Inclusion Rate: 3.9% | Win Rate: 47.8%
Related FAQ (2)
If Temporal Breach lets me replay my Elder Dragon and I pay for Dragon Roost, is it played to base or to Dragon Roost?
You choose. When two effects impose competing mandatory positive requirements on where to play a unit — neither of which prohibits other locations — the player picks one requirement and ignores the others. This doesn't apply to restrictions ("can't" effects), which always hold.
I used Hostile Takeover to control an enemy unit and moved it to base. What happens if I play Temporal Breach choosing it?
The unit stays in Banishment. Units can't be played to a base of a player other than their own controller under any circumstances. The owner is instructed to play the unit to a base that isn't theirs, so finalization's legality check fails, the play is undone, and the unit returns to Banishment.
Tournament Decks
- Kai'Sa — Prohell (8W-1L), NovaRiftbound's TCGArena Online $2K Showdown #3
- Diana — Team 20 (Andrew L McDonald/Frank Zheng/Robert Calove) (5W-2L), Breach the Bay 2 Riftbound 15k Team Trios
- Viktor — Rob (5W-1L), Convergence #2
- Ahri — mellies_123 (4W-1L), Haven Online Challenger Series #3 - August 23rd 2026
- Nasus — Gryphon Arey (4W-3L), Valley Forge 2026 - Riftbound $10k-$25,000