Temporal Breach

Temporal Breach is a rare-rarity spell card from Riftbound's Vendetta expansion. It costs 2 Energy to cast as a one-shot effect. Aligned with the Mind domain. The card uses the Hidden keyword. It appears in roughly 3.9% of tracked tournament decks.

2 Energy | Spell | Mind | rare | Vendetta

Rules Text

[Hidden] (Hide now for Any Rune to react with later for 0 Energy.) Banish a unit, then its owner plays it to the same location, ignoring its cost.

Keywords

Domain: Mind

Meta Statistics

Inclusion Rate: 3.9% | Win Rate: 47.8%

Related FAQ (2)

If Temporal Breach lets me replay my Elder Dragon and I pay for Dragon Roost, is it played to base or to Dragon Roost?

You choose. When two effects impose competing mandatory positive requirements on where to play a unit — neither of which prohibits other locations — the player picks one requirement and ignores the others. This doesn't apply to restrictions ("can't" effects), which always hold.

I used Hostile Takeover to control an enemy unit and moved it to base. What happens if I play Temporal Breach choosing it?

The unit stays in Banishment. Units can't be played to a base of a player other than their own controller under any circumstances. The owner is instructed to play the unit to a base that isn't theirs, so finalization's legality check fails, the play is undone, and the unit returns to Banishment.

All Riftbound rules FAQ

Tournament Decks